isReversed : boolean Indicates if the animation will play backwards. Source
onUpdate : Phaser.Signal | null This event is dispatched
isFinished : boolean The finished state of the Animation. Set to true once playback completes, false during playback.
<static> generateFrameNames(prefix, start, stop, suffix, zeroPad)
new Animation(game, parent, name, frameData, frames, frameRate, loop) An
game : Phaser.Game A reference to the currently running Game
loop : boolean The loop state of the Animation. Source code:
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