isReversed : boolean Indicates if the animation will play backwards. Source
stop(resetFrame, dispatchComplete) Stops playback of this animation and
[readonly] frameTotal : number The total number of frames in the currently loaded FrameData
onUpdate : Phaser.Signal | null This event is dispatched
loop : boolean The loop state of the Animation. Source code:
new Animation(game, parent, name, frameData, frames, frameRate, loop) An
<static> generateFrameNames(prefix, start, stop, suffix, zeroPad)
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