[readonly] frameTotal : number The total number of frames in the currently loaded FrameData
isReversed : boolean Indicates if the animation will play backwards. Source
killOnComplete : boolean Should the parent of this Animation be killed when the animation completes?
loop : boolean The loop state of the Animation. Source code:
new Animation(game, parent, name, frameData, frames, frameRate, loop) An
onUpdate : Phaser.Signal | null This event is dispatched
isFinished : boolean The finished state of the Animation. Set to true once playback completes, false during playback.
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