complete() Called internally when the animation finishes playback.Sets the isPlaying and isFinished states and dispatches the
name : string The user defined name given to this Animation. Source code:
reversed : boolean Gets and sets the isReversed state of this Animation. Source
play(frameRate, loop, killOnComplete) → {
speed : number Gets or sets the current speed of the animation in frames per second. Changing this in a playing animation will
update() Updates this animation. Called automatically by the AnimationManager. Source
reverse() → {Phaser.Animation}
[readonly] frameTotal : number The total number of frames in the currently loaded FrameData
stop(resetFrame, dispatchComplete) Stops playback of this animation and
killOnComplete : boolean Should the parent of this Animation be killed when the animation completes?
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