complete() Called internally when the animation finishes playback.Sets the isPlaying and isFinished states and dispatches the
speed : number Gets or sets the current speed of the animation in frames per second. Changing this in a playing animation will
reversed : boolean Gets and sets the isReversed state of this Animation. Source
play(frameRate, loop, killOnComplete) → {
reverse() → {Phaser.Animation}
update() Updates this animation. Called automatically by the AnimationManager. Source
setFrame(frameId, useLocalFrameIndex) Sets this animations playback to a
game : Phaser.Game A reference to the currently running Game
<static> generateFrameNames(prefix, start, stop, suffix, zeroPad)
stop(resetFrame, dispatchComplete) Stops playback of this animation and
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