speed : number Gets or sets the current speed of the animation in frames per second. Changing this in a playing animation will
reversed : boolean Gets and sets the isReversed state of this Animation. Source
setFrame(frameId, useLocalFrameIndex) Sets this animations playback to a
complete() Called internally when the animation finishes playback.Sets the isPlaying and isFinished states and dispatches the
update() Updates this animation. Called automatically by the AnimationManager. Source
reverse() → {Phaser.Animation}
play(frameRate, loop, killOnComplete) → {
killOnComplete : boolean Should the parent of this Animation be killed when the animation completes?
game : Phaser.Game A reference to the currently running Game
isFinished : boolean The finished state of the Animation. Set to true once playback completes, false during playback.
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