speed : number Gets or sets the current speed of the animation in frames per second. Changing this in a playing animation will
update() Updates this animation. Called automatically by the AnimationManager. Source
reverse() → {Phaser.Animation}
setFrame(frameId, useLocalFrameIndex) Sets this animations playback to a
play(frameRate, loop, killOnComplete) → {
complete() Called internally when the animation finishes playback.Sets the isPlaying and isFinished states and dispatches the
name : string The user defined name given to this Animation. Source code:
killOnComplete : boolean Should the parent of this Animation be killed when the animation completes?
isReversed : boolean Indicates if the animation will play backwards. Source
onUpdate : Phaser.Signal | null This event is dispatched
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