play(frameRate, loop, killOnComplete) → {Phaser.Animation}
Plays this animation.
Parameters
Name | Type | Argument | Default | Description |
---|---|---|---|---|
frameRate | number | <optional> | null | The framerate to play the animation at. The speed is given in frames per second. If not provided the previously set frameRate of the Animation is used. |
loop | boolean | <optional> | false | Should the animation be looped after playback. If not provided the previously set loop value of the Animation is used. |
killOnComplete | boolean | <optional> | false | If set to true when the animation completes (only happens if loop=false) the parent Sprite will be killed. |
Returns
- A reference to this Animation instance.
- Source code: animation/Animation.js (Line 167)
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