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Animation#onResume()
onResume
()
Called when the Game resumes from a paused state.
Source code:
animation/Animation.js
(
Line 379
)
Links:
http://phaser.io/docs/2.6.2/Phaser.Animation.html#onResume
doc_phaser
2017-02-14 10:35:54
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Popular Articles
Game#onResume
onResume : Phaser.Signal This event is fired when the game resumes from a paused state. Source code: core/Game.js (Line 306)
Sound#onResume
onResume : Phaser.Signal The onResume event is dispatched when this sound is resumed from a paused state. Source code: sound/Sound.js (Line 235)
$animate.animate()
animate(element, from, to, [className], [options]); Performs an inline animation on the element which applies the provided to and from CSS styles to
Animation#Animation
new Animation(game, parent, name, frameData, frames, frameRate, loop) An Animation instance contains a single animation and the controls to play it
Animated#animate()
animate(animation, callback) Typically only used internally, but could be used by a custom Animation class.
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