previous(quantity) Moves backwards the given number of frames in the Animation, taking the loop value
paused : boolean Gets and sets the paused state of this Animation. Source
name : string Useful for Texture Atlas files (is set to the filename value). Source
clone() → {Phaser.Frame}
play(name, frameRate, loop, killOnComplete) → {
destroy() Cleans up this animation ready for deletion. Nulls all values and references. Source
resize(width, height) Adjusts of all the Frame properties based on the given width and height values. Parameters
stop(name, resetFrame) Stop playback of an animation. If a name is given
getRect(out) → {Phaser.Rectangle}
enableUpdate : boolean Gets or sets if this animation will dispatch the onUpdate events upon changing frame.
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