next(quantity) Advances by the given number of frames in the current animation, taking the loop value
updateIfVisible : boolean Should the animation data continue to update even if the Sprite.visible is set to false.
frame : number Gets or sets the current frame index and updates the Texture Cache for display.
play(name, frameRate, loop, killOnComplete) → {
new AnimationManager(sprite) The Animation Manager is used to add, play and update Phaser Animations.Any Game Object such as Phaser
clone() → {Phaser.FrameData}
resize(width, height) Adjusts of all the Frame properties based on the given width and height values. Parameters
getRect(out) → {Phaser.Rectangle}
spriteSourceSizeY : number Y position of the trimmed sprite inside original sprite. Source
height : number Height of the frame. Source code:
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