destroy() Destroys this FrameData collection by nulling the _frames and _frameNames arrays.
next(quantity) Advances by the given number of frames in the current animation, taking the loop value
clone() → {Phaser.FrameData}
checkFrameName(name) → {boolean} Check if there is a Frame with the given name. Parameters
reverseOnce() → {Phaser.Animation}
new AnimationManager(sprite) The Animation Manager is used to add, play and update Phaser Animations.Any Game Object such as Phaser
getRect(out) → {Phaser.Rectangle}
resize(width, height) Adjusts of all the Frame properties based on the given width and height values. Parameters
spriteSourceSizeY : number Y position of the trimmed sprite inside original sprite. Source
currentFrame : Phaser.Frame The currently displayed
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