FrameData#getFrameIndexes()
  • References/Game Development/Phaser/Animation/FrameData

getFrameIndexes(frames, useNumericIndex, output)

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Animation#onLoop
  • References/Game Development/Phaser/Animation/Animation

onLoop : Phaser.Signal This event is dispatched when

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Frame#distance
  • References/Game Development/Phaser/Animation/Frame

distance : number The distance from the top left to the bottom-right of this Frame. Source

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Animation#onPause()
  • References/Game Development/Phaser/Animation/Animation

onPause() Called when the Game enters a paused state. Source code:

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Animation#isPaused
  • References/Game Development/Phaser/Animation/Animation

isPaused : boolean The paused state of the Animation. Source code:

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AnimationManager#currentFrame
  • References/Game Development/Phaser/Animation/AnimationManager

currentFrame : Phaser.Frame The currently displayed

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Frame#resize()
  • References/Game Development/Phaser/Animation/Frame

resize(width, height) Adjusts of all the Frame properties based on the given width and height values. Parameters

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Animation#name
  • References/Game Development/Phaser/Animation/Animation

name : string The user defined name given to this Animation. Source code:

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AnimationParser.JSONDataHash()
  • References/Game Development/Phaser/Animation/AnimationParser

<static> JSONDataHash(game, json) → {

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Animation#reversed
  • References/Game Development/Phaser/Animation/Animation

reversed : boolean Gets and sets the isReversed state of this Animation. Source

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