getFrameIndexes(frames, useNumericIndex, output)
onLoop : Phaser.Signal This event is dispatched when
distance : number The distance from the top left to the bottom-right of this Frame. Source
onPause() Called when the Game enters a paused state. Source code:
isPaused : boolean The paused state of the Animation. Source code:
currentFrame : Phaser.Frame The currently displayed
resize(width, height) Adjusts of all the Frame properties based on the given width and height values. Parameters
name : string The user defined name given to this Animation. Source code:
<static> JSONDataHash(game, json) → {
reversed : boolean Gets and sets the isReversed state of this Animation. Source
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