isPlaying : boolean The playing state of the Animation. Set to false once playback completes, true during playback.
isPaused : boolean The paused state of the Animation. Source code:
currentFrame : Phaser.Frame The currently displayed
previous(quantity) Moves backwards the given number of frames in the current animation, taking the loop
name : string Gets the current animation name, if set. Source code:
currentAnim : Phaser.Animation The currently
onLoop : Phaser.Signal This event is dispatched when
name : string The user defined name given to this Animation. Source code:
spriteSourceSizeX : number X position of the trimmed sprite inside original sprite. Source
rotated : boolean Rotated? (not yet implemented) Source code:
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