[readonly] frameTotal : number The total number of frames in the currently loaded FrameData
isPlaying : boolean The playing state of the Animation. Set to false once playback completes, true during playback.
currentAnim : Phaser.Animation The currently
onResume() Called when the Game resumes from a paused state. Source code:
sourceSizeW : number Width of the original sprite before it was trimmed. Source
name : string Gets the current animation name, if set. Source code:
height : number Height of the frame. Source code:
<static> JSONDataHash(game, json) → {
setFrame(frameId, useLocalFrameIndex) Sets this animations playback to a
getFrameRange(start, end, output) → {Array} Returns a range of frames
Page 6 of 11