bottom : number The bottom of the frame (y + height). Source code:
getAnimation(name) → {Phaser.Animation}
add(name, frames, frameRate, loop, useNumericIndex)
frameName : string Gets or sets the current frame name and updates the Texture Cache for display.
game : Phaser.Game A reference to the currently running Game
width : number Width of the frame. Source code:
<static> JSONDataPyxel(game, json) → {
paused : boolean Gets and sets the paused state of the current animation. Source
isReversed : boolean Indicates if the animation will play backwards. Source
<static> XMLData(game, xml) → {
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