new FrameData() FrameData is a container for Frame objects, which are the internal representation of animation data in Phaser.
<static> JSONDataPyxel(game, json) → {
isFinished : boolean The finished state of the Animation. Set to true once playback completes, false during playback.
isReversed : boolean Indicates if the animation will play backwards. Source
spriteSourceSizeH : number Height of the trimmed sprite. Source code:
getFrames(frames, useNumericIndex, output) → {Array}
stop(resetFrame, dispatchComplete) Stops playback of this animation and
[readonly] frameTotal : number The total number of frames in the currently loaded FrameData
new Animation(game, parent, name, frameData, frames, frameRate, loop) An
centerX : number Center X position within the image to cut from. Source code:
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