<static> generateFrameNames(prefix, start, stop, suffix, zeroPad)
refreshFrame() Refreshes the current frame data back to the parent Sprite and also resets the texture data.
add(name, frames, frameRate, loop, useNumericIndex)
<static> JSONDataPyxel(game, json) → {
killOnComplete : boolean Should the parent of this Animation be killed when the animation completes?
paused : boolean Gets and sets the paused state of the current animation. Source
game : Phaser.Game A reference to the currently running Game
centerX : number Center X position within the image to cut from. Source code:
<static> spriteSheet(game, key, frameWidth, frameHeight, frameMax, margin
<static> XMLData(game, xml) → {
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