Frame#bottom
  • References/Game Development/Phaser/Animation/Frame

bottom : number The bottom of the frame (y + height). Source code:

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AnimationManager#getAnimation()
  • References/Game Development/Phaser/Animation/AnimationManager

getAnimation(name) → {Phaser.Animation}

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AnimationManager#add()
  • References/Game Development/Phaser/Animation/AnimationManager

add(name, frames, frameRate, loop, useNumericIndex)

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AnimationManager#frameName
  • References/Game Development/Phaser/Animation/AnimationManager

frameName : string Gets or sets the current frame name and updates the Texture Cache for display.

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Animation#game
  • References/Game Development/Phaser/Animation/Animation

game : Phaser.Game A reference to the currently running Game

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Frame#width
  • References/Game Development/Phaser/Animation/Frame

width : number Width of the frame. Source code:

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AnimationParser.JSONDataPyxel()
  • References/Game Development/Phaser/Animation/AnimationParser

<static> JSONDataPyxel(game, json) → {

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AnimationManager#paused
  • References/Game Development/Phaser/Animation/AnimationManager

paused : boolean Gets and sets the paused state of the current animation. Source

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Animation#isReversed
  • References/Game Development/Phaser/Animation/Animation

isReversed : boolean Indicates if the animation will play backwards. Source

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AnimationParser.XMLData()
  • References/Game Development/Phaser/Animation/AnimationParser

<static> XMLData(game, xml) → {

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