<static> generateFrameNames(prefix, start, stop, suffix, zeroPad)
frameName : string Gets or sets the current frame name and updates the Texture Cache for display.
isLoaded : boolean Set to true once animation data has been loaded. Source
<static> spriteSheet(game, key, frameWidth, frameHeight, frameMax, margin
getAnimation(name) → {Phaser.Animation}
refreshFrame() Refreshes the current frame data back to the parent Sprite and also resets the texture data.
add(name, frames, frameRate, loop, useNumericIndex)
onUpdate : Phaser.Signal | null This event is dispatched
loop : boolean The loop state of the Animation. Source code:
paused : boolean Gets and sets the paused state of the current animation. Source
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