getFrames(frames, useNumericIndex, output) → {Array}
frameName : string Gets or sets the current frame name and updates the Texture Cache for display.
isLoaded : boolean Set to true once animation data has been loaded. Source
isReversed : boolean Indicates if the animation will play backwards. Source
isFinished : boolean The finished state of the Animation. Set to true once playback completes, false during playback.
onUpdate : Phaser.Signal | null This event is dispatched
bottom : number The bottom of the frame (y + height). Source code:
width : number Width of the frame. Source code:
new Animation(game, parent, name, frameData, frames, frameRate, loop) An
stop(resetFrame, dispatchComplete) Stops playback of this animation and
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