reversed : boolean Gets and sets the isReversed state of this Animation. Source
getFrameRange(start, end, output) → {Array} Returns a range of frames
new AnimationParser() Responsible for parsing sprite sheet and JSON data into the internal FrameData format that Phaser uses for animations
[readonly] frameData : Phaser.FrameData
setFrame(frameId, useLocalFrameIndex) Sets this animations playback to a
y : number Y position within the image to cut from. Source code:
complete() Called internally when the animation finishes playback.Sets the isPlaying and isFinished states and dispatches the
<static> JSONDataHash(game, json) → {
destroy() Destroys all references this AnimationManager contains.Iterates through the list of animations stored in this manager
trimmed : boolean Was it trimmed when packed? Source code:
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