new AnimationParser() Responsible for parsing sprite sheet and JSON data into the internal FrameData format that Phaser uses for animations
reversed : boolean Gets and sets the isReversed state of this Animation. Source
y : number Y position within the image to cut from. Source code:
play(frameRate, loop, killOnComplete) → {
new Frame(index, x, y, width, height, name) A Frame is a single frame of an animation and is part of a FrameData collection.
trimmed : boolean Was it trimmed when packed? Source code:
speed : number Gets or sets the current speed of the animation in frames per second. Changing this in a playing animation will
update() Updates this animation. Called automatically by the AnimationManager. Source
[readonly] frameData : Phaser.FrameData
destroy() Destroys all references this AnimationManager contains.Iterates through the list of animations stored in this manager
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