game : Phaser.Game A reference to the currently running Game
next(quantity) Advances by the given number of frames in the current animation, taking the loop value
updateIfVisible : boolean Should the animation data continue to update even if the Sprite.visible is set to false.
frame : number Gets or sets the current frame index and updates the Texture Cache for display.
play(name, frameRate, loop, killOnComplete) → {
new AnimationManager(sprite) The Animation Manager is used to add, play and update Phaser Animations.Any Game Object such as Phaser
[readonly] frameTotal : number The total number of frames in the currently loaded FrameData
stop(name, resetFrame) Stop playback of an animation. If a name is given
sprite : Phaser.Sprite A reference to the parent Sprite
currentFrame : Phaser.Frame The currently displayed
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