game : Phaser.Game A reference to the currently running Game
play(name, frameRate, loop, killOnComplete) → {
updateIfVisible : boolean Should the animation data continue to update even if the Sprite.visible is set to false.
next(quantity) Advances by the given number of frames in the current animation, taking the loop value
frame : number Gets or sets the current frame index and updates the Texture Cache for display.
new AnimationManager(sprite) The Animation Manager is used to add, play and update Phaser Animations.Any Game Object such as Phaser
name : string Gets the current animation name, if set. Source code:
currentAnim : Phaser.Animation The currently
previous(quantity) Moves backwards the given number of frames in the current animation, taking the loop
sprite : Phaser.Sprite A reference to the parent Sprite
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