game : Phaser.Game A reference to the currently running Game
updateIfVisible : boolean Should the animation data continue to update even if the Sprite.visible is set to false.
new AnimationManager(sprite) The Animation Manager is used to add, play and update Phaser Animations.Any Game Object such as Phaser
frame : number Gets or sets the current frame index and updates the Texture Cache for display.
play(name, frameRate, loop, killOnComplete) → {
next(quantity) Advances by the given number of frames in the current animation, taking the loop value
[readonly] frameTotal : number The total number of frames in the currently loaded FrameData
sprite : Phaser.Sprite A reference to the parent Sprite
currentAnim : Phaser.Animation The currently
previous(quantity) Moves backwards the given number of frames in the current animation, taking the loop
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