game : Phaser.Game A reference to the currently running Game
play(name, frameRate, loop, killOnComplete) → {
next(quantity) Advances by the given number of frames in the current animation, taking the loop value
frame : number Gets or sets the current frame index and updates the Texture Cache for display.
updateIfVisible : boolean Should the animation data continue to update even if the Sprite.visible is set to false.
new AnimationManager(sprite) The Animation Manager is used to add, play and update Phaser Animations.Any Game Object such as Phaser
stop(name, resetFrame) Stop playback of an animation. If a name is given
previous(quantity) Moves backwards the given number of frames in the current animation, taking the loop
name : string Gets the current animation name, if set. Source code:
sprite : Phaser.Sprite A reference to the parent Sprite
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