previous(quantity) Moves backwards the given number of frames in the current animation, taking the loop
name : string Gets the current animation name, if set. Source code:
currentAnim : Phaser.Animation The currently
[readonly] frameData : Phaser.FrameData
destroy() Destroys all references this AnimationManager contains.Iterates through the list of animations stored in this manager
validateFrames(frames, useNumericIndex) → {boolean} Check whether
frameName : string Gets or sets the current frame name and updates the Texture Cache for display.
isLoaded : boolean Set to true once animation data has been loaded. Source
getAnimation(name) → {Phaser.Animation}
refreshFrame() Refreshes the current frame data back to the parent Sprite and also resets the texture data.
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