stop(name, resetFrame) Stop playback of an animation. If a name is given
name : string Gets the current animation name, if set. Source code:
currentFrame : Phaser.Frame The currently displayed
destroy() Destroys all references this AnimationManager contains.Iterates through the list of animations stored in this manager
[readonly] frameData : Phaser.FrameData
validateFrames(frames, useNumericIndex) → {boolean} Check whether
getAnimation(name) → {Phaser.Animation}
refreshFrame() Refreshes the current frame data back to the parent Sprite and also resets the texture data.
add(name, frames, frameRate, loop, useNumericIndex)
paused : boolean Gets and sets the paused state of the current animation. Source
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