currentFrame : Phaser.Frame The currently displayed
currentAnim : Phaser.Animation The currently
sprite : Phaser.Sprite A reference to the parent Sprite
[readonly] frameData : Phaser.FrameData
destroy() Destroys all references this AnimationManager contains.Iterates through the list of animations stored in this manager
refreshFrame() Refreshes the current frame data back to the parent Sprite and also resets the texture data.
getAnimation(name) → {Phaser.Animation}
frameName : string Gets or sets the current frame name and updates the Texture Cache for display.
validateFrames(frames, useNumericIndex) → {boolean} Check whether
paused : boolean Gets and sets the paused state of the current animation. Source
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