sprite : Phaser.Sprite A reference to the parent Sprite
stop(name, resetFrame) Stop playback of an animation. If a name is given
currentFrame : Phaser.Frame The currently displayed
[readonly] frameData : Phaser.FrameData
destroy() Destroys all references this AnimationManager contains.Iterates through the list of animations stored in this manager
add(name, frames, frameRate, loop, useNumericIndex)
getAnimation(name) → {Phaser.Animation}
frameName : string Gets or sets the current frame name and updates the Texture Cache for display.
validateFrames(frames, useNumericIndex) → {boolean} Check whether
refreshFrame() Refreshes the current frame data back to the parent Sprite and also resets the texture data.
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