spriteSourceSizeX : number X position of the trimmed sprite inside original sprite. Source
complete() Called internally when the animation finishes playback.Sets the isPlaying and isFinished states and dispatches the
reverse() → {Phaser.Animation}
name : string The user defined name given to this Animation. Source code:
rotated : boolean Rotated? (not yet implemented) Source code:
validateFrames(frames, useNumericIndex) → {boolean} Check whether
[readonly] frameTotal : number The total number of frames in the currently loaded FrameData
stop(resetFrame, dispatchComplete) Stops playback of this animation and
spriteSourceSizeH : number Height of the trimmed sprite. Source code:
killOnComplete : boolean Should the parent of this Animation be killed when the animation completes?
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