Frame#Frame
  • References/Game Development/Phaser/Animation/Frame

new Frame(index, x, y, width, height, name) A Frame is a single frame of an animation and is part of a FrameData collection.

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Animation#speed
  • References/Game Development/Phaser/Animation/Animation

speed : number Gets or sets the current speed of the animation in frames per second. Changing this in a playing animation will

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Animation#update()
  • References/Game Development/Phaser/Animation/Animation

update() Updates this animation. Called automatically by the AnimationManager. Source

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Animation#reverse()
  • References/Game Development/Phaser/Animation/Animation

reverse() → {Phaser.Animation}

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Animation#play()
  • References/Game Development/Phaser/Animation/Animation

play(frameRate, loop, killOnComplete) → {

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Animation#killOnComplete
  • References/Game Development/Phaser/Animation/Animation

killOnComplete : boolean Should the parent of this Animation be killed when the animation completes?

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AnimationManager#validateFrames()
  • References/Game Development/Phaser/Animation/AnimationManager

validateFrames(frames, useNumericIndex) → {boolean} Check whether

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Frame#bottom
  • References/Game Development/Phaser/Animation/Frame

bottom : number The bottom of the frame (y + height). Source code:

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Frame#width
  • References/Game Development/Phaser/Animation/Frame

width : number Width of the frame. Source code:

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Animation#game
  • References/Game Development/Phaser/Animation/Animation

game : Phaser.Game A reference to the currently running Game

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