getFrameRange(start, end, output) → {Array} Returns a range of frames
spriteSourceSizeX : number X position of the trimmed sprite inside original sprite. Source
complete() Called internally when the animation finishes playback.Sets the isPlaying and isFinished states and dispatches the
reverse() → {Phaser.Animation}
new Frame(index, x, y, width, height, name) A Frame is a single frame of an animation and is part of a FrameData collection.
validateFrames(frames, useNumericIndex) → {boolean} Check whether
loop : boolean The loop state of the Animation. Source code:
spriteSourceSizeH : number Height of the trimmed sprite. Source code:
new FrameData() FrameData is a container for Frame objects, which are the internal representation of animation data in Phaser.
getAnimation(name) → {Phaser.Animation}
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