new Frame(index, x, y, width, height, name) A Frame is a single frame of an animation and is part of a FrameData collection.
speed : number Gets or sets the current speed of the animation in frames per second. Changing this in a playing animation will
update() Updates this animation. Called automatically by the AnimationManager. Source
reverse() → {Phaser.Animation}
play(frameRate, loop, killOnComplete) → {
killOnComplete : boolean Should the parent of this Animation be killed when the animation completes?
validateFrames(frames, useNumericIndex) → {boolean} Check whether
bottom : number The bottom of the frame (y + height). Source code:
width : number Width of the frame. Source code:
game : Phaser.Game A reference to the currently running Game
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