<static> JSONData(game, json) → {
new AnimationParser() Responsible for parsing sprite sheet and JSON data into the internal FrameData format that Phaser uses for animations
<static> JSONDataHash(game, json) → {
<static> JSONDataPyxel(game, json) → {
<static> XMLData(game, xml) → {
<static> spriteSheet(game, key, frameWidth, frameHeight, frameMax, margin