restart() Sets this animation back to the first frame and restarts the animation. Source
currentFrame : Phaser.Frame The currently displayed
spriteSourceSizeW : number Width of the trimmed sprite. Source code:
index : number The index of this Frame within the FrameData set it is being added to.
game : Phaser.Game A reference to the currently running Game
rotationDirection : string Either 'cw' or 'ccw', rotation is always 90 degrees. Default
loopCount : number The number of times the animation has looped since it was last started.
onStart : Phaser.Signal This event is dispatched when
sourceSizeH : number Height of the original sprite before it was trimmed. Source
frame : number Gets or sets the current frame index and updates the Texture Cache for display.
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