frame : number Gets or sets the current frame index and updates the Texture Cache for display.
delay : number The delay in ms between each frame of the Animation, based on the given frameRate.
updateFrameData(frameData) Changes the FrameData object this Animation is using. Parameters
[readonly] total : number The total number of frames in this FrameData set.
next(quantity) Advances by the given number of frames in the Animation, taking the loop value into consideration
<static> JSONData(game, json) → {
getFrame(index) → {Phaser.Frame}
updateIfVisible : boolean Should the animation data continue to update even if the Sprite.visible is set to false.
centerY : number Center Y position within the image to cut from. Source code:
right : number The right of the Frame (x + width). Source code:
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