new AnimationManager(sprite) The Animation Manager is used to add, play and update Phaser Animations.Any Game Object such as Phaser
paused : boolean Gets and sets the paused state of this Animation. Source
addFrame(frame) → {Phaser.Frame}
reverseOnce() → {Phaser.Animation}
clone() → {Phaser.FrameData}
checkFrameName(name) → {boolean} Check if there is a Frame with the given name. Parameters
frame : number Gets or sets the current frame index and updates the Texture Cache for display.
destroy() Destroys this FrameData collection by nulling the _frames and _frameNames arrays.
clone() → {Phaser.Frame}
getFrameByName(name) → {Phaser.Frame}
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