AnimationManager#AnimationManager
  • References/Game Development/Phaser/Animation/AnimationManager

new AnimationManager(sprite) The Animation Manager is used to add, play and update Phaser Animations.Any Game Object such as Phaser

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Animation#paused
  • References/Game Development/Phaser/Animation/Animation

paused : boolean Gets and sets the paused state of this Animation. Source

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FrameData#addFrame()
  • References/Game Development/Phaser/Animation/FrameData

addFrame(frame) → {Phaser.Frame}

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Animation#reverseOnce()
  • References/Game Development/Phaser/Animation/Animation

reverseOnce() → {Phaser.Animation}

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FrameData#clone()
  • References/Game Development/Phaser/Animation/FrameData

clone() → {Phaser.FrameData}

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FrameData#checkFrameName()
  • References/Game Development/Phaser/Animation/FrameData

checkFrameName(name) → {boolean} Check if there is a Frame with the given name. Parameters

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AnimationManager#frame
  • References/Game Development/Phaser/Animation/AnimationManager

frame : number Gets or sets the current frame index and updates the Texture Cache for display.

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FrameData#destroy()
  • References/Game Development/Phaser/Animation/FrameData

destroy() Destroys this FrameData collection by nulling the _frames and _frameNames arrays.

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Frame#clone()
  • References/Game Development/Phaser/Animation/Frame

clone() → {Phaser.Frame}

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FrameData#getFrameByName()
  • References/Game Development/Phaser/Animation/FrameData

getFrameByName(name) → {Phaser.Frame}

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