addFrame(frame) → {Phaser.Frame}
play(name, frameRate, loop, killOnComplete) → {
updateIfVisible : boolean Should the animation data continue to update even if the Sprite.visible is set to false.
right : number The right of the Frame (x + width). Source code:
destroy() Cleans up this animation ready for deletion. Nulls all values and references. Source
setTrim(trimmed, actualWidth, actualHeight, destX, destY, destWidth, destHeight) If the frame was trimmed when added to the Texture
clone() → {Phaser.Frame}
name : string Useful for Texture Atlas files (is set to the filename value). Source
centerY : number Center Y position within the image to cut from. Source code:
previous(quantity) Moves backwards the given number of frames in the Animation, taking the loop value
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