onComplete : Phaser.Signal This event is dispatched
enableUpdate : boolean Gets or sets if this animation will dispatch the onUpdate events upon changing frame.
sourceSizeW : number Width of the original sprite before it was trimmed. Source
onResume() Called when the Game resumes from a paused state. Source code:
[readonly] frameTotal : number The total number of frames in the currently loaded FrameData
stop(name, resetFrame) Stop playback of an animation. If a name is given
onPause() Called when the Game enters a paused state. Source code:
distance : number The distance from the top left to the bottom-right of this Frame. Source
getFrameIndexes(frames, useNumericIndex, output)
sprite : Phaser.Sprite A reference to the parent Sprite
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