height : number Height of the frame. Source code:
onComplete : Phaser.Signal This event is dispatched
currentAnim : Phaser.Animation The currently
isPlaying : boolean The playing state of the Animation. Set to false once playback completes, true during playback.
previous(quantity) Moves backwards the given number of frames in the current animation, taking the loop
onResume() Called when the Game resumes from a paused state. Source code:
spriteSourceSizeY : number Y position of the trimmed sprite inside original sprite. Source
enableUpdate : boolean Gets or sets if this animation will dispatch the onUpdate events upon changing frame.
stop(name, resetFrame) Stop playback of an animation. If a name is given
name : string Gets the current animation name, if set. Source code:
Page 5 of 11