sprite : Phaser.Sprite A reference to the parent Sprite
isPaused : boolean The paused state of the Animation. Source code:
onLoop : Phaser.Signal This event is dispatched when
distance : number The distance from the top left to the bottom-right of this Frame. Source
stop(name, resetFrame) Stop playback of an animation. If a name is given
getFrameIndexes(frames, useNumericIndex, output)
enableUpdate : boolean Gets or sets if this animation will dispatch the onUpdate events upon changing frame.
previous(quantity) Moves backwards the given number of frames in the current animation, taking the loop
onComplete : Phaser.Signal This event is dispatched
onPause() Called when the Game enters a paused state. Source code:
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