timestamp(min, max) → {number} Returns a random timestamp between min and max, or between the beginning
new Math() A collection of useful mathematical functions. These are normally accessed through game.math.
getShortestAngle(angle1, angle2) → {number} Gets the shortest angle between angle1
difference(a, b) → {number} The absolute difference between two values. Parameters
ceilTo(value, place, base) → {number} Ceils
fuzzyFloor(val, epsilon) → {number} Applies a fuzzy floor to the given
isEven(n) → {boolean} Returns true if the number given is even. Parameters
radToDeg(radians) → {number} Convert radians to degrees. Parameters
linearInterpolation(v, k) → {number} A Linear Interpolation Method, mostly used by Phaser.Tween
reset(x, y, width, height, maxObjects, maxLevels, level)
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