Math#clampBottom()
  • References/Game Development/Phaser/Math/Math

clampBottom(x, a) → {number} Clamp x to the range [a, Infinity).Roughly

2025-01-10 15:47:30
Math#bezierInterpolation()
  • References/Game Development/Phaser/Math/Math

bezierInterpolation(v, k) → {number} A Bezier Interpolation Method, mostly used by Phaser.Tween

2025-01-10 15:47:30
Math#rotateToAngle()
  • References/Game Development/Phaser/Math/Math

rotateToAngle(currentAngle, targetAngle, lerp) → {number} Rotates

2025-01-10 15:47:30
Math#between()
  • References/Game Development/Phaser/Math/Math

between(min, max) → {number} Returns a number between the min and max

2025-01-10 15:47:30
RandomDataGenerator#RandomDataGenerator
  • References/Game Development/Phaser/Math/RandomDataGenerator

new RandomDataGenerator(seeds) An extremely useful repeatable random data generator. Based on Nonsense

2025-01-10 15:47:30
RandomDataGenerator#angle()
  • References/Game Development/Phaser/Math/RandomDataGenerator

angle() → {number} Returns a random angle between -180 and 180. Returns

2025-01-10 15:47:30
Math#degToRad()
  • References/Game Development/Phaser/Math/Math

degToRad(degrees) → {number} Convert degrees to radians. Parameters

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Math#within()
  • References/Game Development/Phaser/Math/Math

within(a, b, tolerance) → {boolean} Checks if two values are within the given tolerance of each

2025-01-10 15:47:30
RandomDataGenerator#between()
  • References/Game Development/Phaser/Math/RandomDataGenerator

between(min, max) → {number} Returns a random integer between and including min and max.This

2025-01-10 15:47:30
Math#floorTo()
  • References/Game Development/Phaser/Math/Math

floorTo(value, place, base) → {number}

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