smootherstep(x, min, max) → {float} Smootherstep function as detailed at http://en.wikipedia.or
linear(p0, p1, t) → {number} Calculates a linear (interpolation) value over t. Parameters
rotateToAngle(currentAngle, targetAngle, lerp) → {number} Rotates
bezierInterpolation(v, k) → {number} A Bezier Interpolation Method, mostly used by Phaser.Tween
within(a, b, tolerance) → {boolean} Checks if two values are within the given tolerance of each
sign(x) → {integer} A value representing the sign of the value: -1 for negative, +1 for positive
floorTo(value, place, base) → {number}
roundTo(value, place, base) → {number}
percent(a, b, base) → {number} Work out what percentage value a
wrap(value, min, max) → {number} Ensures that the value always stays between min and max, by wrapping
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