max() → {number} Variation of Math.max that can be passed either an array of numbers or the numbers
clamp(v, min, max) → {number} Force a value within the boundaries by clamping it to the range min
populate(group) Populates this quadtree with the children of the given Group. In order to be added the child must exist and have a body
insert(body) Insert the object into the node. If the node exceeds the capacity, it will split and add all objects to their corresponding
snapTo(input, gap, start) → {number} Snap a value to nearest grid
fuzzyCeil(val, epsilon) → {number} Applies a fuzzy ceil to the given
wrapAngle(angle, radians) → {number} Keeps an angle value between
objects :array Array of quadtree children. Source code:
populateHandler(sprite) Handler for the populate method. Parameters
minSub(value, amount, min) → {number} Subtracts the given amount from the value, but never lets
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