retrieve(source) → {array} Return all objects that could collide with the given Sprite or Rectangle
level : number The current level. Source code:
new QuadTree(x, y, width, height, maxObjects, maxLevels, level)
reset(x, y, width, height, maxObjects, maxLevels, level)
getIndex(rect) → {number} Determine which node the object belongs to. Parameters
bounds : Object Object that contains the quadtree bounds. Source code:
maxLevels : number The maximum number of levels to break down to. Default
insert(body) Insert the object into the node. If the node exceeds the capacity, it will split and add all objects to their corresponding
maxObjects : number The maximum number of objects per node. Default Value
populate(group) Populates this quadtree with the children of the given Group. In order to be added the child must exist and have a body
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