level : number The current level. Source code:
getIndex(rect) → {number} Determine which node the object belongs to. Parameters
bounds : Object Object that contains the quadtree bounds. Source code:
new QuadTree(x, y, width, height, maxObjects, maxLevels, level)
reset(x, y, width, height, maxObjects, maxLevels, level)
retrieve(source) → {array} Return all objects that could collide with the given Sprite or Rectangle
maxLevels : number The maximum number of levels to break down to. Default
objects :array Array of quadtree children. Source code:
maxObjects : number The maximum number of objects per node. Default Value
populate(group) Populates this quadtree with the children of the given Group. In order to be added the child must exist and have a body
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