reset(x, y, width, height, maxObjects, maxLevels, level)
retrieve(source) → {array} Return all objects that could collide with the given Sprite or Rectangle
new QuadTree(x, y, width, height, maxObjects, maxLevels, level)
getIndex(rect) → {number} Determine which node the object belongs to. Parameters
bounds : Object Object that contains the quadtree bounds. Source code:
level : number The current level. Source code:
maxLevels : number The maximum number of levels to break down to. Default
split() Split the node into 4 subnodes Source code:
insert(body) Insert the object into the node. If the node exceeds the capacity, it will split and add all objects to their corresponding
objects :array Array of quadtree children. Source code:
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