reverseAngle(angleRad) → {number} Reverses an angle. Parameters
reset(x, y, width, height, maxObjects, maxLevels, level)
catmullRomInterpolation(v, k) → {number} A Catmull Rom Interpolation Method, mostly used by Phaser
distancePow(x1, y1, x2, y2, pow) → {number} Returns the distance between
isOdd(n) → {boolean} Returns true if the number given is odd. Parameters
retrieve(source) → {array} Return all objects that could collide with the given Sprite or Rectangle
new QuadTree(x, y, width, height, maxObjects, maxLevels, level)
isEven(n) → {boolean} Returns true if the number given is even. Parameters
linearInterpolation(v, k) → {number} A Linear Interpolation Method, mostly used by Phaser.Tween
sow(seeds) Reset the seed of the random data generator. Note: the seed array is only processed up to the first undefined
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