angleBetweenPoints(point1, point2) → {number} Find the angle of a segment from (point1.x, point1
retrieve(source) → {array} Return all objects that could collide with the given Sprite or Rectangle
new QuadTree(x, y, width, height, maxObjects, maxLevels, level)
new Math() A collection of useful mathematical functions. These are normally accessed through game.math.
reset(x, y, width, height, maxObjects, maxLevels, level)
sow(seeds) Reset the seed of the random data generator. Note: the seed array is only processed up to the first undefined
isOdd(n) → {boolean} Returns true if the number given is odd. Parameters
difference(a, b) → {number} The absolute difference between two values. Parameters
distancePow(x1, y1, x2, y2, pow) → {number} Returns the distance between
linearInterpolation(v, k) → {number} A Linear Interpolation Method, mostly used by Phaser.Tween
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