ceilTo(value, place, base) → {number} Ceils
getShortestAngle(angle1, angle2) → {number} Gets the shortest angle between angle1
new Math() A collection of useful mathematical functions. These are normally accessed through game.math.
bounds : Object Object that contains the quadtree bounds. Source code:
integerInRange(min, max) → {number} Returns a random integer between and including min and max.
weightedPick(ary) → {any} Returns a random member of array, favoring the earlier entries
mapLinear(x, a1, a2, b1, b2) → {number} Linear mapping from range to range Parameters
linear(p0, p1, t) → {number} Calculates a linear (interpolation) value over t. Parameters
fuzzyEqual(a, b, epsilon) → {boolean} Two number are fuzzyEqual if
smootherstep(x, min, max) → {float} Smootherstep function as detailed at http://en.wikipedia.or
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