difference(a, b) → {number} The absolute difference between two values. Parameters
distancePow(x1, y1, x2, y2, pow) → {number} Returns the distance between
level : number The current level. Source code:
retrieve(source) → {array} Return all objects that could collide with the given Sprite or Rectangle
weightedPick(ary) → {any} Returns a random member of array, favoring the earlier entries
mapLinear(x, a1, a2, b1, b2) → {number} Linear mapping from range to range Parameters
linear(p0, p1, t) → {number} Calculates a linear (interpolation) value over t. Parameters
fuzzyEqual(a, b, epsilon) → {boolean} Two number are fuzzyEqual if
rotateToAngle(currentAngle, targetAngle, lerp) → {number} Rotates
smootherstep(x, min, max) → {float} Smootherstep function as detailed at http://en.wikipedia.or
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