QuadTree#level
  • References/Game Development/Phaser/Math/QuadTree

level : number The current level. Source code:

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RandomDataGenerator#timestamp()
  • References/Game Development/Phaser/Math/RandomDataGenerator

timestamp(min, max) → {number} Returns a random timestamp between min and max, or between the beginning

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Math#isEven()
  • References/Game Development/Phaser/Math/Math

isEven(n) → {boolean} Returns true if the number given is even. Parameters

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RandomDataGenerator#normal()
  • References/Game Development/Phaser/Math/RandomDataGenerator

normal() → {number} Returns a random real number between -1 and 1. Returns

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RandomDataGenerator#weightedPick()
  • References/Game Development/Phaser/Math/RandomDataGenerator

weightedPick(ary) → {any} Returns a random member of array, favoring the earlier entries

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RandomDataGenerator#integerInRange()
  • References/Game Development/Phaser/Math/RandomDataGenerator

integerInRange(min, max) → {number} Returns a random integer between and including min and max.

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Math#mapLinear()
  • References/Game Development/Phaser/Math/Math

mapLinear(x, a1, a2, b1, b2) → {number} Linear mapping from range to range Parameters

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Math#fuzzyEqual()
  • References/Game Development/Phaser/Math/Math

fuzzyEqual(a, b, epsilon) → {boolean} Two number are fuzzyEqual if

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Math#clampBottom()
  • References/Game Development/Phaser/Math/Math

clampBottom(x, a) → {number} Clamp x to the range [a, Infinity).Roughly

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Math#between()
  • References/Game Development/Phaser/Math/Math

between(min, max) → {number} Returns a number between the min and max

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