timestamp(min, max) → {number} Returns a random timestamp between min and max, or between the beginning
getIndex(rect) → {number} Determine which node the object belongs to. Parameters
getShortestAngle(angle1, angle2) → {number} Gets the shortest angle between angle1
ceilTo(value, place, base) → {number} Ceils
new Math() A collection of useful mathematical functions. These are normally accessed through game.math.
difference(a, b) → {number} The absolute difference between two values. Parameters
radToDeg(radians) → {number} Convert radians to degrees. Parameters
average() → {number} Averages all values passed to the function and returns the result.
fuzzyFloor(val, epsilon) → {number} Applies a fuzzy floor to the given
bounds : Object Object that contains the quadtree bounds. Source code:
Page 2 of 9