Math#smoothstep()
  • References/Game Development/Phaser/Math/Math

smoothstep(x, min, max) → {float} Smoothstep function as detailed at http://en.wikipedia.org/wiki/Smoothstep

2025-01-10 15:47:30
Math#degToRad()
  • References/Game Development/Phaser/Math/Math

degToRad(degrees) → {number} Convert degrees to radians. Parameters

2025-01-10 15:47:30
RandomDataGenerator#between()
  • References/Game Development/Phaser/Math/RandomDataGenerator

between(min, max) → {number} Returns a random integer between and including min and max.This

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RandomDataGenerator#uuid()
  • References/Game Development/Phaser/Math/RandomDataGenerator

uuid() → {string} Returns a valid RFC4122 version4 ID hex string from https://gist.github.com/1308368

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Math#maxProperty()
  • References/Game Development/Phaser/Math/Math

maxProperty() → {number} Variation of Math.max that can be passed a property and either an array

2025-01-10 15:47:30
RandomDataGenerator#sign()
  • References/Game Development/Phaser/Math/RandomDataGenerator

sign() → {number} Returns a sign to be used with multiplication operator. Returns

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QuadTree#maxLevels
  • References/Game Development/Phaser/Math/QuadTree

maxLevels : number The maximum number of levels to break down to. Default

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RandomDataGenerator#RandomDataGenerator
  • References/Game Development/Phaser/Math/RandomDataGenerator

new RandomDataGenerator(seeds) An extremely useful repeatable random data generator. Based on Nonsense

2025-01-10 15:47:30
RandomDataGenerator#angle()
  • References/Game Development/Phaser/Math/RandomDataGenerator

angle() → {number} Returns a random angle between -180 and 180. Returns

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Math#wrap()
  • References/Game Development/Phaser/Math/Math

wrap(value, min, max) → {number} Ensures that the value always stays between min and max, by wrapping

2025-01-10 15:47:30