debug : boolean Enable an additional "debug rendering" pass to display collision information.
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
bringToTop() → {PIXI.DisplayObject} Brings this Game Object to the top of its parents display list
[readonly] image : Object The cached image that contains the individual tiles. Use setImage
create(name, width, height, tileWidth, tileHeight, group) → {
imagecollections :array An array of Image Collections. Source code:
setScale(xScale, yScale) This method will set the scale of the tilemap as
updateCrop() If you have set a crop rectangle on this Game Object via crop and since modified the cropRect
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
tint : number The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect.
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