enableDebug : boolean If set then console.log is used to dump out useful layer creation debug data.
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
orientation : string The orientation of the map data (as specified in Tiled), usually 'orthogonal'.
format : number The format of the map data, either Phaser.Tilemap.CSV or Phaser.Tilemap.TILED_JSON.
create(name, width, height, tileWidth, tileHeight, group) → {
intersects(x, y, right, bottom) Check for intersection with this tile. Parameters
getTileRight(layer, x, y) Gets the tile to the right of the tile coordinates given.Mostly used as an internal function by calculateFaces
getTiles(x, y, width, height, collides, interestingFace) → {array.<
right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
texture : PIXI.Texture The texture that the
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