debug : boolean Enable an additional "debug rendering" pass to display collision information.
getTiles(x, y, width, height, collides, interestingFace) → {array.<
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
alignTo(parent, position, offsetX, offsetY) → {Object}
bringToTop() → {PIXI.DisplayObject} Brings this Game Object to the top of its parents display list
[readonly] image : Object The cached image that contains the individual tiles. Use setImage
imagecollections :array An array of Image Collections. Source code:
texture : PIXI.Texture The texture that the
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
format : number The format of the map data, either Phaser.Tilemap.CSV or Phaser.Tilemap.TILED_JSON.
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