[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
scrollFactorX : number Speed at which this layer scrolls horizontally, relative to the camera (e.g. scrollFactorX of 0.5 scrolls
data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
height : number The height of the sprite, setting this will actually modify the scale to achieve the value set
angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
[readonly] deltaY : number Returns the delta y value. The difference between world.y now and
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
setScale(xScale, yScale) This method will set the scale of the tilemap as
resizeWorld() Sets the world size to match the size of this layer. Source code:
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