data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
height : number The height of the sprite, setting this will actually modify the scale to achieve the value set
alignTo(parent, position, offsetX, offsetY) → {Object}
[readonly] deltaY : number Returns the delta y value. The difference between world.y now and
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
scrollFactorX : number Speed at which this layer scrolls horizontally, relative to the camera (e.g. scrollFactorX of 0.5 scrolls
cameraOffset : Phaser.Point The x/y coordinate offset
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
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