getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
texture : PIXI.Texture The texture that the
scrollFactorX : number Speed at which this layer scrolls horizontally, relative to the camera (e.g. scrollFactorX of 0.5 scrolls
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
height : number The height of the sprite, setting this will actually modify the scale to achieve the value set
tint : number The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect.
getTiles(x, y, width, height, collides, interestingFace) → {array.<
getBounds(matrix) → {Rectangle} Returns the bounds of the Sprite as a rectangle.The bounds
right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
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