TilemapLayer#deltaY
  • References/Game Development/Phaser/Tilemaps/TilemapLayer

[readonly] deltaY : number Returns the delta y value. The difference between world.y now and

2025-01-10 15:47:30
TilemapLayer#updateCrop()
  • References/Game Development/Phaser/Tilemaps/TilemapLayer

updateCrop() If you have set a crop rectangle on this Game Object via crop and since modified the cropRect

2025-01-10 15:47:30
TilemapLayer#debug
  • References/Game Development/Phaser/Tilemaps/TilemapLayer

debug : boolean Enable an additional "debug rendering" pass to display collision information.

2025-01-10 15:47:30
TilemapLayer#bringToTop()
  • References/Game Development/Phaser/Tilemaps/TilemapLayer

bringToTop() → {PIXI.DisplayObject} Brings this Game Object to the top of its parents display list

2025-01-10 15:47:30
TilemapLayer#maxHealth
  • References/Game Development/Phaser/Tilemaps/TilemapLayer

maxHealth : number The Game Objects maximum health value. This works in combination with the heal method to ensure

2025-01-10 15:47:30
TilemapLayer#getTiles()
  • References/Game Development/Phaser/Tilemaps/TilemapLayer

getTiles(x, y, width, height, collides, interestingFace) → {array.<

2025-01-10 15:47:30
TilemapLayer#resizeWorld()
  • References/Game Development/Phaser/Tilemaps/TilemapLayer

resizeWorld() Sets the world size to match the size of this layer. Source code:

2025-01-10 15:47:30
TilemapLayer#texture
  • References/Game Development/Phaser/Tilemaps/TilemapLayer

texture : PIXI.Texture The texture that the

2025-01-10 15:47:30
TilemapLayer#right
  • References/Game Development/Phaser/Tilemaps/TilemapLayer

right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.

2025-01-10 15:47:30
TilemapLayer#height
  • References/Game Development/Phaser/Tilemaps/TilemapLayer

height : number The height of the sprite, setting this will actually modify the scale to achieve the value set

2025-01-10 15:47:30