getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
getTiles(x, y, width, height, collides, interestingFace) → {array.<
right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
texture : PIXI.Texture The texture that the
alignIn(container, position, offsetX, offsetY)
maxHealth : number The Game Objects maximum health value. This works in combination with the heal method to ensure
getBounds(matrix) → {Rectangle} Returns the bounds of the Sprite as a rectangle.The bounds
resizeWorld() Sets the world size to match the size of this layer. Source code:
bringToTop() → {PIXI.DisplayObject} Brings this Game Object to the top of its parents display list
cameraOffset : Phaser.Point The x/y coordinate offset
Page 1 of 12