getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
[readonly] previousPosition : Phaser.Point
resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally
getTileX(x) → {integer} Convert a pixel value to a tile coordinate. Parameters
width : number The width of the sprite, setting this will actually modify the scale to achieve the value set
resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering.
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