setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
removeChildAt(index) → {DisplayObject}
[readonly] previousPosition : Phaser.Point
outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill
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