resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally
smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is
frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the
[readonly] previousPosition : Phaser.Point
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)
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