checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally
outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill
setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object
centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)
Page 12 of 12