loadTexture(key, frame, stopAnimation) Changes the base texture the Game
top : number The y coordinate of the Game Object.This is the same as y - offsetY.
[readonly] deltaZ : number Returns the delta z value. The difference between rotation now
getTileY(y) → {integer} Convert a pixel value to a tile coordinate. Parameters
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
[readonly] physicsType : number The const physics body type of this object.
scrollFactorY : number Speed at which this layer scrolls vertically, relative to the camera (e.g. scrollFactorY of 0.5 scrolls
setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object
getTileX(x) → {integer} Convert a pixel value to a tile coordinate. Parameters
[readonly] deltaX : number Returns the delta x value. The difference between world.x now and
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