[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
damage Damages the Game Object. This removes the given amount of health from the health property. If health is taken below or is equal to zero
[readonly] physicsType : number The const physics body type of this object.
moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list
play(name, frameRate, loop, killOnComplete) → {
preUpdate() Automatically called by World.preUpdate. Source code:
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
[readonly] deltaX : number Returns the delta x value. The difference between world.x now and
outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill
transformCallback : Function The callback that will apply any scale limiting to the worldTransform.
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