autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
preUpdate() Automatically called by World.preUpdate. Source code:
[readonly] deltaZ : number Returns the delta z value. The difference between rotation now
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
rayStepRate : integer When ray-casting against tiles this is the number of steps it will jump. For larger tile sizes you can increase
width : number The width of the sprite, setting this will actually modify the scale to achieve the value set
smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is
frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the
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