TilemapLayer#checkWorldBounds

checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame

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TilemapLayer#resizeFrame()

resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally

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TilemapLayer#cropRect

cropRect : Phaser.Rectangle The Rectangle used

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TilemapLayer#smoothed

smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is

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TilemapLayer#resetFrame()

resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering.

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TilemapLayer#width

width : number The width of the sprite, setting this will actually modify the scale to achieve the value set

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TilemapLayer#transformCallback

transformCallback : Function The callback that will apply any scale limiting to the worldTransform.

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TilemapLayer#setFrame()

setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by

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TilemapLayer#getTileX()

getTileX(x) → {integer} Convert a pixel value to a tile coordinate. Parameters

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TilemapLayer#setScaleMinMax()

setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object

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