TilemapLayer#getChildIndex()
  • References/Game Development/Phaser/Tilemaps/TilemapLayer

getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance

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TilemapLayer#outOfCameraBoundsKill
  • References/Game Development/Phaser/Tilemaps/TilemapLayer

outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill

2025-01-10 15:47:30
TilemapLayer#resetFrame()
  • References/Game Development/Phaser/Tilemaps/TilemapLayer

resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering.

2025-01-10 15:47:30
TilemapLayer#checkWorldBounds
  • References/Game Development/Phaser/Tilemaps/TilemapLayer

checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame

2025-01-10 15:47:30
TilemapLayer#removeChildAt()
  • References/Game Development/Phaser/Tilemaps/TilemapLayer

removeChildAt(index) → {DisplayObject}

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TilemapLayer#setFrame()
  • References/Game Development/Phaser/Tilemaps/TilemapLayer

setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by

2025-01-10 15:47:30
TilemapLayer#cropRect
  • References/Game Development/Phaser/Tilemaps/TilemapLayer

cropRect : Phaser.Rectangle The Rectangle used

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TilemapLayer#transformCallback
  • References/Game Development/Phaser/Tilemaps/TilemapLayer

transformCallback : Function The callback that will apply any scale limiting to the worldTransform.

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TilemapLayer#width
  • References/Game Development/Phaser/Tilemaps/TilemapLayer

width : number The width of the sprite, setting this will actually modify the scale to achieve the value set

2025-01-10 15:47:30
TilemapLayer#outOfBoundsKill
  • References/Game Development/Phaser/Tilemaps/TilemapLayer

outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill

2025-01-10 15:47:30