getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill
resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering.
checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame
removeChildAt(index) → {DisplayObject}
setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by
cropRect : Phaser.Rectangle The Rectangle used
transformCallback : Function The callback that will apply any scale limiting to the worldTransform.
width : number The width of the sprite, setting this will actually modify the scale to achieve the value set
outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill
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