checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame
resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally
cropRect : Phaser.Rectangle The Rectangle used
smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is
resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering.
width : number The width of the sprite, setting this will actually modify the scale to achieve the value set
transformCallback : Function The callback that will apply any scale limiting to the worldTransform.
setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by
getTileX(x) → {integer} Convert a pixel value to a tile coordinate. Parameters
setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object
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