centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)
[readonly] previousPosition : Phaser.Point
setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object
outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill
resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally
cropRect : Phaser.Rectangle The Rectangle used
checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
getTileX(x) → {integer} Convert a pixel value to a tile coordinate. Parameters
transformCallback : Function The callback that will apply any scale limiting to the worldTransform.
Page 11 of 12