exists : boolean Controls if the core game loop and physics update this game object or not.
resetTilesetCache() The TilemapLayer caches tileset look-ups. Call this method of clear the cache if tilesets have been added
rayStepRate : integer When ray-casting against tiles this is the number of steps it will jump. For larger tile sizes you can increase
getTileY(y) → {integer} Convert a pixel value to a tile coordinate. Parameters
[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate
scaleMin : Phaser.Point The minimum scale this Game
[readonly] children : Array.<Displa
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
scrollFactorY : number Speed at which this layer scrolls vertically, relative to the camera (e.g. scrollFactorY of 0.5 scrolls
setHealth Sets the health property of the Game Object to the given amount.Will never exceed the maxHealth value.
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