new TilemapLayer(game, tilemap, index, width, height) A TilemapLayer is a Phaser.Image/Sprite that renders a specific TileLayer of a
scaleMax : Phaser.Point The maximum scale this Game
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
rayStepRate : integer When ray-casting against tiles this is the number of steps it will jump. For larger tile sizes you can increase
crop(rect, copy) Crop allows you to crop the texture being used to display this Game Object.Setting
play(name, frameRate, loop, killOnComplete) → {
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
scaleMin : Phaser.Point The minimum scale this Game
loadTexture(key, frame, stopAnimation) Changes the base texture the Game
debugSettings Settings used for debugging and diagnostics. Properties:
Page 8 of 12