transformCallbackContext : Object The context under which transformCallback is called.
new TilemapLayer(game, tilemap, index, width, height) A TilemapLayer is a Phaser.Image/Sprite that renders a specific TileLayer of a
[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate
[readonly] children : Array.<Displa
crop(rect, copy) Crop allows you to crop the texture being used to display this Game Object.Setting
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
debugSettings Settings used for debugging and diagnostics. Properties:
play(name, frameRate, loop, killOnComplete) → {
reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object
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