body : Phaser.Physics.Arcade.Body |
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
[readonly] children : Array.<Displa
[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate
debugSettings Settings used for debugging and diagnostics. Properties:
reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object
crop(rect, copy) Crop allows you to crop the texture being used to display this Game Object.Setting
getChildAt(index) → {DisplayObject}
top : number The y coordinate of the Game Object.This is the same as y - offsetY.
getTileY(y) → {integer} Convert a pixel value to a tile coordinate. Parameters
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