transformCallbackContext : Object The context under which transformCallback is called.
x : number The position of the Game Object on the x axis relative to the local coordinates of the parent.
getTileXY(x, y, point) → {Phaser.Point | object}
input : Phaser.InputHandler | null The
heal Heal the Game Object. This adds the given amount of health to the health property. Inherited
destroy() Destroys this TilemapLayer. Source code:
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
exists : boolean Controls if the core game loop and physics update this game object or not.
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
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