input : Phaser.InputHandler | null The
destroy() Destroys this TilemapLayer. Source code:
x : number The position of the Game Object on the x axis relative to the local coordinates of the parent.
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
addChildAt(child, index) → {DisplayObject}
scaleMax : Phaser.Point The maximum scale this Game
getRayCastTiles(line, stepRate, collides, interestingFace)
getTileXY(x, y, point) → {Phaser.Point | object}
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
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