key : string | Phaser.RenderTexture |
scaleMax : Phaser.Point The maximum scale this Game
x : number The position of the Game Object on the x axis relative to the local coordinates of the parent.
getRayCastTiles(line, stepRate, collides, interestingFace)
input : Phaser.InputHandler | null The
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
addChildAt(child, index) → {DisplayObject}
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
getTileXY(x, y, point) → {Phaser.Point | object}
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