destroy() Destroys this TilemapLayer. Source code:
transformCallbackContext : Object The context under which transformCallback is called.
resetTilesetCache() The TilemapLayer caches tileset look-ups. Call this method of clear the cache if tilesets have been added
key : string | Phaser.RenderTexture |
input : Phaser.InputHandler | null The
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
addChild(child) → {DisplayObject}
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
exists : boolean Controls if the core game loop and physics update this game object or not.
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
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