[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
scrollFactorX : number Speed at which this layer scrolls horizontally, relative to the camera (e.g. scrollFactorX of 0.5 scrolls
height : number The height of the sprite, setting this will actually modify the scale to achieve the value set
angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
[readonly] deltaY : number Returns the delta y value. The difference between world.y now and
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
resizeWorld() Sets the world size to match the size of this layer. Source code:
debug : boolean Enable an additional "debug rendering" pass to display collision information.
getTiles(x, y, width, height, collides, interestingFace) → {array.<
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
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