resizeWorld() Sets the world size to match the size of this layer. Source code:
data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
bringToTop() → {PIXI.DisplayObject} Brings this Game Object to the top of its parents display list
tint : number The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect.
cameraOffset : Phaser.Point The x/y coordinate offset
debug : boolean Enable an additional "debug rendering" pass to display collision information.
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
alignIn(container, position, offsetX, offsetY)
getTiles(x, y, width, height, collides, interestingFace) → {array.<
texture : PIXI.Texture The texture that the
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