data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
setScale(xScale, yScale) This method will set the scale of the tilemap as
resizeWorld() Sets the world size to match the size of this layer. Source code:
angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
debug : boolean Enable an additional "debug rendering" pass to display collision information.
updateCrop() If you have set a crop rectangle on this Game Object via crop and since modified the cropRect
maxHealth : number The Game Objects maximum health value. This works in combination with the heal method to ensure
cameraOffset : Phaser.Point The x/y coordinate offset
bringToTop() → {PIXI.DisplayObject} Brings this Game Object to the top of its parents display list
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
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