[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
tint : number The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect.
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
setScale(xScale, yScale) This method will set the scale of the tilemap as
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
alignIn(container, position, offsetX, offsetY)
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
cameraOffset : Phaser.Point The x/y coordinate offset
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