scrollFactorX : number Speed at which this layer scrolls horizontally, relative to the camera (e.g. scrollFactorX of 0.5 scrolls
angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
getBounds(matrix) → {Rectangle} Returns the bounds of the Sprite as a rectangle.The bounds
[readonly] deltaY : number Returns the delta y value. The difference between world.y now and
y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.
animations : Phaser.AnimationManager
removeChild(child) → {DisplayObject}
overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with
[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at
moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list
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