height : number The height of the sprite, setting this will actually modify the scale to achieve the value set
alignTo(parent, position, offsetX, offsetY) → {Object}
[readonly] deltaY : number Returns the delta y value. The difference between world.y now and
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
resize(width, height) Resizes the internal canvas and texture frame used by this TilemapLayer. This is an expensive call, so
inputEnabled : boolean By default a Game Object won't process any input events. By setting inputEnabled to true a
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
shader : PIXI.AbstractFilter The
game : Phaser.Game A reference to the currently running Game
blendMode : number The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode. Warning:
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