bringToTop() → {PIXI.DisplayObject} Brings this Game Object to the top of its parents display list
tint : number The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect.
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
setScale(xScale, yScale) This method will set the scale of the tilemap as
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list
game : Phaser.Game A reference to the currently running Game
animations : Phaser.AnimationManager
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with
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