alignIn(container, position, offsetX, offsetY)
right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
cameraOffset : Phaser.Point The x/y coordinate offset
data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate
centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)
frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the
moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list
shader : PIXI.AbstractFilter The
world : Phaser.Point The world coordinates of this
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