[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
updateCrop() If you have set a crop rectangle on this Game Object via crop and since modified the cropRect
[readonly] deltaY : number Returns the delta y value. The difference between world.y now and
tint : number The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect.
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
health : number The Game Objects health value. This is a handy property for setting and manipulating health on a Game Object.
resize(width, height) Resizes the internal canvas and texture frame used by this TilemapLayer. This is an expensive call, so
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
game : Phaser.Game A reference to the currently running Game
[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at
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