alignIn(container, position, offsetX, offsetY)
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
alignTo(parent, position, offsetX, offsetY) → {Object}
[readonly] deltaY : number Returns the delta y value. The difference between world.y now and
anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate
setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy
y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.
world : Phaser.Point The world coordinates of this
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