[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at
game : Phaser.Game A reference to the currently running Game
removeChild(child) → {DisplayObject}
animations : Phaser.AnimationManager
tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)
events : Phaser.Events All Phaser Game Objects
moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list
frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the
inputEnabled : boolean By default a Game Object won't process any input events. By setting inputEnabled to true a
renderSettings Settings that control standard (non-diagnostic) rendering. Properties:
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