blendMode : number The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode. Warning:
anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top
resize(width, height) Resizes the internal canvas and texture frame used by this TilemapLayer. This is an expensive call, so
tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)
frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy
events : Phaser.Events All Phaser Game Objects
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
body : Phaser.Physics.Arcade.Body |
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