world : Phaser.Point The world coordinates of this
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the
overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with
tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)
health : number The Game Objects health value. This is a handy property for setting and manipulating health on a Game Object.
inputEnabled : boolean By default a Game Object won't process any input events. By setting inputEnabled to true a
resize(width, height) Resizes the internal canvas and texture frame used by this TilemapLayer. This is an expensive call, so
renderSettings Settings that control standard (non-diagnostic) rendering. Properties:
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