anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top
world : Phaser.Point The world coordinates of this
events : Phaser.Events All Phaser Game Objects
shader : PIXI.AbstractFilter The
update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
health : number The Game Objects health value. This is a handy property for setting and manipulating health on a Game Object.
centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)
blendMode : number The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode. Warning:
renderSettings Settings that control standard (non-diagnostic) rendering. Properties:
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