revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
inputEnabled : boolean By default a Game Object won't process any input events. By setting inputEnabled to true a
overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with
kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
events : Phaser.Events All Phaser Game Objects
anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
blendMode : number The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode. Warning:
tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)
renderSettings Settings that control standard (non-diagnostic) rendering. Properties:
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