left : number The left coordinate of the Game Object.This is the same as x - offsetX.
key : string | Phaser.RenderTexture |
addChild(child) → {DisplayObject}
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
heal Heal the Game Object. This adds the given amount of health to the health property. Inherited
new TilemapLayer(game, tilemap, index, width, height) A TilemapLayer is a Phaser.Image/Sprite that renders a specific TileLayer of a
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
transformCallbackContext : Object The context under which transformCallback is called.
renderSettings Settings that control standard (non-diagnostic) rendering. Properties:
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