getTileXY(x, y, point) → {Phaser.Point | object}
x : number The position of the Game Object on the x axis relative to the local coordinates of the parent.
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
getRayCastTiles(line, stepRate, collides, interestingFace)
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
body : Phaser.Physics.Arcade.Body |
addChildAt(child, index) → {DisplayObject}
new TilemapLayer(game, tilemap, index, width, height) A TilemapLayer is a Phaser.Image/Sprite that renders a specific TileLayer of a
key : string | Phaser.RenderTexture |
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