scaleMax : Phaser.Point The maximum scale this Game
new TilemapLayer(game, tilemap, index, width, height) A TilemapLayer is a Phaser.Image/Sprite that renders a specific TileLayer of a
addChild(child) → {DisplayObject}
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
resetTilesetCache() The TilemapLayer caches tileset look-ups. Call this method of clear the cache if tilesets have been added
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
getRayCastTiles(line, stepRate, collides, interestingFace)
addChildAt(child, index) → {DisplayObject}
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