centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)
kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
shader : PIXI.AbstractFilter The
y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.
inputEnabled : boolean By default a Game Object won't process any input events. By setting inputEnabled to true a
blendMode : number The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode. Warning:
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate
anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top
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