revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list
y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.
update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate
anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top
removeChild(child) → {DisplayObject}
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy
[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at
animations : Phaser.AnimationManager
Page 4 of 12