ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
inputEnabled : boolean By default a Game Object won't process any input events. By setting inputEnabled to true a
resize(width, height) Resizes the internal canvas and texture frame used by this TilemapLayer. This is an expensive call, so
setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy
game : Phaser.Game A reference to the currently running Game
tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
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