game : Phaser.Game A reference to the currently running Game
removeChild(child) → {DisplayObject}
animations : Phaser.AnimationManager
y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at
setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy
resize(width, height) Resizes the internal canvas and texture frame used by this TilemapLayer. This is an expensive call, so
health : number The Game Objects health value. This is a handy property for setting and manipulating health on a Game Object.
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
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