y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.
health : number The Game Objects health value. This is a handy property for setting and manipulating health on a Game Object.
update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate
centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)
shader : PIXI.AbstractFilter The
world : Phaser.Point The world coordinates of this
removeChild(child) → {DisplayObject}
[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at
inputEnabled : boolean By default a Game Object won't process any input events. By setting inputEnabled to true a
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
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