TilemapLayer#resize()

resize(width, height)

Resizes the internal canvas and texture frame used by this TilemapLayer.

This is an expensive call, so don't bind it to a window resize event! But instead call it at carefully
selected times.

Be aware that no validation of the new sizes takes place and the current map scroll coordinates are not
modified either. You will have to handle both of these things from your game code if required.

Parameters
Name Type Description
width number

The new width of the TilemapLayer

height number

The new height of the TilemapLayer

Source code: tilemap/TilemapLayer.js (Line 364)
doc_phaser
2017-02-14 11:16:29
Comments
Leave a Comment

Please login to continue.