new TilemapLayer(game, tilemap, index, width, height)
A TilemapLayer is a Phaser.Image/Sprite that renders a specific TileLayer of a Tilemap.
Since a TilemapLayer is a Sprite it can be moved around the display, added to other groups or display objects, etc.
By default TilemapLayers have fixedToCamera set to true
. Changing this will break Camera follow and scrolling behavior.
Parameters
Name | Type | Description |
---|---|---|
game | Phaser.Game | Game reference to the currently running game. |
tilemap | Phaser.Tilemap | The tilemap to which this layer belongs. |
index | integer | The index of the TileLayer to render within the Tilemap. |
width | integer | Width of the renderable area of the layer (in pixels). |
height | integer | Height of the renderable area of the layer (in pixels). |
- Source code: tilemap/TilemapLayer.js (Line 23)
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