TilemapLayer#TilemapLayer

new TilemapLayer(game, tilemap, index, width, height)

A TilemapLayer is a Phaser.Image/Sprite that renders a specific TileLayer of a Tilemap.

Since a TilemapLayer is a Sprite it can be moved around the display, added to other groups or display objects, etc.

By default TilemapLayers have fixedToCamera set to true. Changing this will break Camera follow and scrolling behavior.

Parameters
Name Type Description
game Phaser.Game

Game reference to the currently running game.

tilemap Phaser.Tilemap

The tilemap to which this layer belongs.

index integer

The index of the TileLayer to render within the Tilemap.

width integer

Width of the renderable area of the layer (in pixels).

height integer

Height of the renderable area of the layer (in pixels).

Source code: tilemap/TilemapLayer.js (Line 23)
doc_phaser
2017-02-14 11:16:40
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