checkWorldBounds : boolean
If this is set to true
the Game Object checks if it is within the World bounds each frame.
When it is no longer intersecting the world bounds it dispatches the onOutOfBounds
event.
If it was previously out of bounds but is now intersecting the world bounds again it dispatches the onEnterBounds
event.
It also optionally kills the Game Object if outOfBoundsKill
is true
.
When checkWorldBounds
is enabled it forces the Game Object to calculate its full bounds every frame.
This is a relatively expensive operation, especially if enabled on hundreds of Game Objects. So enable it only if you know it's required,
or you have tested performance and find it acceptable.
- Inherited From
- Source code: gameobjects/components/InWorld.js (Line 98)
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