scrollFactorY : number Speed at which this layer scrolls vertically, relative to the camera (e.g. scrollFactorY of 0.5 scrolls
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
loadTexture(key, frame, stopAnimation) Changes the base texture the Game
play(name, frameRate, loop, killOnComplete) → {
setHealth Sets the health property of the Game Object to the given amount.Will never exceed the maxHealth value.
[readonly] physicsType : number The const physics body type of this object.
damage Damages the Game Object. This removes the given amount of health from the health property. If health is taken below or is equal to zero
[readonly] z : number The z depth of this Game Object within its parent Group.No two
scaleMin : Phaser.Point The minimum scale this Game
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