top : number The y coordinate of the Game Object.This is the same as y - offsetY.
preUpdate() Automatically called by World.preUpdate. Source code:
[readonly] z : number The z depth of this Game Object within its parent Group.No two
scaleMin : Phaser.Point The minimum scale this Game
reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object
getTileY(y) → {integer} Convert a pixel value to a tile coordinate. Parameters
getChildAt(index) → {DisplayObject}
moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
crop(rect, copy) Crop allows you to crop the texture being used to display this Game Object.Setting
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