scrollFactorY : number Speed at which this layer scrolls vertically, relative to the camera (e.g. scrollFactorY of 0.5 scrolls
[readonly] children : Array.<Displa
reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object
[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list
[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate
getTileY(y) → {integer} Convert a pixel value to a tile coordinate. Parameters
getChildAt(index) → {DisplayObject}
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