sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
[readonly] z : number The z depth of this Game Object within its parent Group.No two
scaleMin : Phaser.Point The minimum scale this Game
rayStepRate : integer When ray-casting against tiles this is the number of steps it will jump. For larger tile sizes you can increase
preUpdate() Automatically called by World.preUpdate. Source code:
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
getChildAt(index) → {DisplayObject}
setHealth Sets the health property of the Game Object to the given amount.Will never exceed the maxHealth value.
damage Damages the Game Object. This removes the given amount of health from the health property. If health is taken below or is equal to zero
moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list
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