getChildAt(index) → {DisplayObject}
top : number The y coordinate of the Game Object.This is the same as y - offsetY.
reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object
[readonly] z : number The z depth of this Game Object within its parent Group.No two
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
debugSettings Settings used for debugging and diagnostics. Properties:
loadTexture(key, frame, stopAnimation) Changes the base texture the Game
[readonly] deltaZ : number Returns the delta z value. The difference between rotation now
crop(rect, copy) Crop allows you to crop the texture being used to display this Game Object.Setting
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