debugSettings
Settings used for debugging and diagnostics.
Properties:
Name | Type | Argument | Description |
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missingImageFill | string | <nullable>
| A tile is rendered as a rectangle using the following fill if a valid tileset/image cannot be found. A value of null prevents additional rendering for tiles without a valid tileset image. This takes effect even when debug rendering for the layer is not enabled. |
debuggedTileOverfill | string | <nullable>
| If a Tile has Tile#debug true then, after normal tile image rendering, a rectangle with the following fill is drawn above/over it. This takes effect even when debug rendering for the layer is not enabled. |
forceFullRedraw | boolean | | When debug rendering (debug is true), and this option is enabled, the a full redraw is forced and rendering optimization is suppressed. |
debugAlpha | number | | When debug rendering (debug is true), the tileset is initially rendered with this alpha level. This can make the tile edges clearer. |
facingEdgeStroke | string | <nullable>
| When debug rendering (debug is true), this color/stroke is used to draw "face" edges. A value of null disables coloring facing edges. |
collidingTileOverfill | string | <nullable>
| When debug rendering (debug is true), this fill is used for tiles that are collidable. A value of null disables applying the additional overfill. |
Source code: tilemap/TilemapLayer.js (Line 133)
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