getTiles(x, y, width, height, collides, interestingFace) → {array.<Phaser.Tile>}
Get all tiles that exist within the given area, defined by the top-left corner, width and height. Values given are in pixels, not tiles.
Parameters
Name | Type | Argument | Default | Description |
---|---|---|---|---|
x | number | X position of the top left corner (in pixels). | ||
y | number | Y position of the top left corner (in pixels). | ||
width | number | Width of the area to get (in pixels). | ||
height | number | Height of the area to get (in pixels). | ||
collides | boolean | <optional> | false | If true, only return tiles that collide on one or more faces. |
interestingFace | boolean | <optional> | false | If true, only return tiles that have interesting faces. |
Returns
array.<Phaser.Tile> -
An array of Tiles.
- Source code: tilemap/TilemapLayer.js (Line 598)
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