Tilemap#getTile()

getTile(x, y, layer, nonNull) → {Phaser.Tile}

Gets a tile from the Tilemap Layer. The coordinates are given in tile values.

Parameters
Name Type Argument Default Description
x number

X position to get the tile from (given in tile units, not pixels)

y number

Y position to get the tile from (given in tile units, not pixels)

layer number | string | Phaser.TilemapLayer <optional>

The layer to get the tile from.

nonNull boolean <optional>
false

If true getTile won't return null for empty tiles, but a Tile object with an index of -1.

Returns

The tile at the given coordinates or null if no tile was found or the coordinates were invalid.

Source code: tilemap/Tilemap.js (Line 1476)
doc_phaser
2017-02-14 11:15:18
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