create(name, width, height, tileWidth, tileHeight, group) → {
imagecollections :array An array of Image Collections. Source code:
[static] EAST : number Source code:
tilesets :array An array of Tilesets. Source code:
getTileLeft(layer, x, y) Gets the tile to the left of the tile coordinates given.Mostly used as an internal function by calculateFaces
forEach(callback, context, x, y, width, height, layer) For each tile in the given area defined by x/y
getTileRight(layer, x, y) Gets the tile to the right of the tile coordinates given.Mostly used as an internal function by calculateFaces
game : Phaser.Game A reference to the currently running Game
fill(index, x, y, width, height, layer) Fills the given area with the specified tile. Parameters
setCollision(indexes, collides, layer, recalculate)
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