putTileWorldXY(tile, x, y, tileWidth, tileHeight, layer) → {
images :array An array of Tiled Image Layers. Source code:
version : number The version of the map data (as specified in Tiled, usually 1). Source
heightInPixels : number The height of the map in pixels based on height * tileHeight.
new Tilemap(game, key, tileWidth, tileHeight, width,
height : number The height of the map (in tiles). Source code:
layers :array An array of Tilemap layer data. Source code:
[static] NORTH : number Source code:
collision :array An array of collision data (polylines, etc). Source code:
tileWidth : number The base width of the tiles in the map (in pixels). Source
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