putTileWorldXY(tile, x, y, tileWidth, tileHeight, layer) → {
width : number The width of the map (in tiles). Source code:
images :array An array of Tiled Image Layers. Source code:
shuffle(x, y, width, height, layer) Shuffles a set of tiles in a given area. It will only randomise the
tileWidth : number The base width of the tiles in the map (in pixels). Source
height : number The height of the map (in tiles). Source code:
new Tilemap(game, key, tileWidth, tileHeight, width,
collision :array An array of collision data (polylines, etc). Source code:
[static] NORTH : number Source code:
createBlankLayer(name, width, height, tileWidth, tileHeight, group) → {
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