images :array An array of Tiled Image Layers. Source code:
removeTileWorldXY(x, y, tileWidth, tileHeight, layer) → {
version : number The version of the map data (as specified in Tiled, usually 1). Source
setCollisionBetween(start, stop, collides, layer, recalculate)
height : number The height of the map (in tiles). Source code:
createBlankLayer(name, width, height, tileWidth, tileHeight, group) → {
setTileLocationCallback(x, y, width, height, callback, callbackContext, layer) Sets a global collision
collision :array An array of collision data (polylines, etc). Source code:
new Tilemap(game, key, tileWidth, tileHeight, width,
layers :array An array of Tilemap layer data. Source code:
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