version : number The version of the map data (as specified in Tiled, usually 1). Source
[static] WEST : number Source code:
width : number The width of the map (in tiles). Source code:
getImageIndex(name) → {number} Gets the image index based on its name. Parameters
setTileLocationCallback(x, y, width, height, callback, callbackContext, layer) Sets a global collision
[static] NORTH : number Source code:
height : number The height of the map (in tiles). Source code:
layers :array An array of Tilemap layer data. Source code:
createBlankLayer(name, width, height, tileWidth, tileHeight, group) → {
new Tilemap(game, key, tileWidth, tileHeight, width,
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