collision :array An array of collision data (polylines, etc). Source code:
[static] NORTH : number Source code:
getTileWorldXY(x, y, tileWidth, tileHeight, layer, nonNull)
getLayerIndex(name) → {number} Gets the layer index based on its name. Parameters
currentLayer : number The current layer. Source code:
createLayer(layer, width, height, group) → {
copy(x, y, width, height, layer) → {array} Copies all of the tiles
hasTile(x, y, layer) → {boolean} Checks if there is a tile at the given location. Parameters
tiles :array The super array of Tiles. Source code:
key : string The key of this map data in the Phaser.Cache. Source code:
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