collision :array An array of collision data (polylines, etc). Source code:
height : number The height of the map (in tiles). Source code:
tiles :array The super array of Tiles. Source code:
getLayerIndex(name) → {number} Gets the layer index based on its name. Parameters
widthInPixels : number The width of the map in pixels based on width * tileWidth. Source
getTileWorldXY(x, y, tileWidth, tileHeight, layer, nonNull)
currentLayer : number The current layer. Source code:
key : string The key of this map data in the Phaser.Cache. Source code:
hasTile(x, y, layer) → {boolean} Checks if there is a tile at the given location. Parameters
copy(x, y, width, height, layer) → {array} Copies all of the tiles
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