[static] SOUTH : number Source code:
addTilesetImage(tileset, key, tileWidth, tileHeight, tileMargin
[static] TILED_JSON : number Source code:
getTileAbove(layer, x, y) Gets the tile above the tile coordinates given.Mostly used as an internal function by calculateFaces
getTilesetIndex(name) → {number} Gets the tileset index based on its name. Parameters
createFromTiles(tiles, replacements, key, layer, group, properties)
collideIndexes :array An array of tile indexes that collide. Source code:
putTile(tile, x, y, layer) → {Phaser
paste(x, y, tileblock, layer) Pastes a previously copied block of tile data into the given x/y coordinates
destroy() Removes all layer data from this tile map and nulls the game reference.Note: You are responsible for destroying any
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