Tilemap#createFromTiles()
  • References/Game Development/Phaser/Tilemaps/Tilemap

createFromTiles(tiles, replacements, key, layer, group, properties)

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Tilemap#putTile()
  • References/Game Development/Phaser/Tilemaps/Tilemap

putTile(tile, x, y, layer) → {Phaser

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Tilemap#getTileAbove()
  • References/Game Development/Phaser/Tilemaps/Tilemap

getTileAbove(layer, x, y) Gets the tile above the tile coordinates given.Mostly used as an internal function by calculateFaces

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Tilemap.TILED_JSON
  • References/Game Development/Phaser/Tilemaps/Tilemap

[static] TILED_JSON : number Source code:

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Tilemap.SOUTH
  • References/Game Development/Phaser/Tilemaps/Tilemap

[static] SOUTH : number Source code:

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Tilemap#setTileSize()
  • References/Game Development/Phaser/Tilemaps/Tilemap

setTileSize(tileWidth, tileHeight) Sets the base tile size for the map. Parameters

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Tilemap#debugMap
  • References/Game Development/Phaser/Tilemaps/Tilemap

debugMap :array Map data used for debug values only. Source code:

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Tilemap#collideIndexes
  • References/Game Development/Phaser/Tilemaps/Tilemap

collideIndexes :array An array of tile indexes that collide. Source code:

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Tilemap#setTileIndexCallback()
  • References/Game Development/Phaser/Tilemaps/Tilemap

setTileIndexCallback(indexes, callback, callbackContext, layer) Sets a global collision callback for the

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Tilemap#searchTileIndex()
  • References/Game Development/Phaser/Tilemaps/Tilemap

searchTileIndex(index, skip, reverse, layer) →

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