setTileIndexCallback(indexes, callback, callbackContext, layer) Sets a global collision callback for the
getTileAbove(layer, x, y) Gets the tile above the tile coordinates given.Mostly used as an internal function by calculateFaces
addTilesetImage(tileset, key, tileWidth, tileHeight, tileMargin
[static] CSV : number Source code:
createFromObjects(name, gid, key, frame, exists, autoCull, group
getTilesetIndex(name) → {number} Gets the tileset index based on its name. Parameters
[static] TILED_JSON : number Source code:
debugMap :array Map data used for debug values only. Source code:
putTile(tile, x, y, layer) → {Phaser
destroy() Removes all layer data from this tile map and nulls the game reference.Note: You are responsible for destroying any
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