putTile(tile, x, y, layer) → {Phaser
destroy() Removes all layer data from this tile map and nulls the game reference.Note: You are responsible for destroying any
paste(x, y, tileblock, layer) Pastes a previously copied block of tile data into the given x/y coordinates
debugMap :array Map data used for debug values only. Source code:
[static] CSV : number Source code:
getTileAbove(layer, x, y) Gets the tile above the tile coordinates given.Mostly used as an internal function by calculateFaces
addTilesetImage(tileset, key, tileWidth, tileHeight, tileMargin
searchTileIndex(index, skip, reverse, layer) →
getTilesetIndex(name) → {number} Gets the tileset index based on its name. Parameters
[static] TILED_JSON : number Source code:
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