Tilemap#setTileIndexCallback()
  • References/Game Development/Phaser/Tilemaps/Tilemap

setTileIndexCallback(indexes, callback, callbackContext, layer) Sets a global collision callback for the

2025-01-10 15:47:30
Tilemap#getTileAbove()
  • References/Game Development/Phaser/Tilemaps/Tilemap

getTileAbove(layer, x, y) Gets the tile above the tile coordinates given.Mostly used as an internal function by calculateFaces

2025-01-10 15:47:30
Tilemap#addTilesetImage()
  • References/Game Development/Phaser/Tilemaps/Tilemap

addTilesetImage(tileset, key, tileWidth, tileHeight, tileMargin

2025-01-10 15:47:30
Tilemap.CSV
  • References/Game Development/Phaser/Tilemaps/Tilemap

[static] CSV : number Source code:

2025-01-10 15:47:30
Tilemap#createFromObjects()
  • References/Game Development/Phaser/Tilemaps/Tilemap

createFromObjects(name, gid, key, frame, exists, autoCull, group

2025-01-10 15:47:30
Tilemap#getTilesetIndex()
  • References/Game Development/Phaser/Tilemaps/Tilemap

getTilesetIndex(name) → {number} Gets the tileset index based on its name. Parameters

2025-01-10 15:47:30
Tilemap.TILED_JSON
  • References/Game Development/Phaser/Tilemaps/Tilemap

[static] TILED_JSON : number Source code:

2025-01-10 15:47:30
Tilemap#debugMap
  • References/Game Development/Phaser/Tilemaps/Tilemap

debugMap :array Map data used for debug values only. Source code:

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Tilemap#putTile()
  • References/Game Development/Phaser/Tilemaps/Tilemap

putTile(tile, x, y, layer) → {Phaser

2025-01-10 15:47:30
Tilemap#destroy()
  • References/Game Development/Phaser/Tilemaps/Tilemap

destroy() Removes all layer data from this tile map and nulls the game reference.Note: You are responsible for destroying any

2025-01-10 15:47:30