destroy() Removes all layer data from this tile map and nulls the game reference.Note: You are responsible for destroying any
properties : Object Map specific properties as specified in Tiled. Source
searchTileIndex(index, skip, reverse, layer) →
createFromObjects(name, gid, key, frame, exists, autoCull, group
collideIndexes :array An array of tile indexes that collide. Source code:
setTileIndexCallback(indexes, callback, callbackContext, layer) Sets a global collision callback for the
getTileAbove(layer, x, y) Gets the tile above the tile coordinates given.Mostly used as an internal function by calculateFaces
addTilesetImage(tileset, key, tileWidth, tileHeight, tileMargin
[static] CSV : number Source code:
getTilesetIndex(name) → {number} Gets the tileset index based on its name. Parameters
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