create(name, width, height, tileWidth, tileHeight, group) → {
imagecollections :array An array of Image Collections. Source code:
[static] EAST : number Source code:
tilesets :array An array of Tilesets. Source code:
layer : number | string | Phaser.TilemapLayer
random(x, y, width, height, layer) Randomises a set of tiles in a given area. Parameters
getTileBelow(layer, x, y) Gets the tile below the tile coordinates given.Mostly used as an internal function by calculateFaces
setCollision(indexes, collides, layer, recalculate)
format : number The format of the map data, either Phaser.Tilemap.CSV or Phaser.Tilemap.TILED_JSON.
tileHeight : number The base height of the tiles in the map (in pixels). Source
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